

Show the (client) animation state for the specified entity (-1 for none).ġ to output anim_showstate to Msg(). Show the idle, walk, run, and/or sprint activities. Toggle the 3-way animation blending code. Shows that bones that are setup every thinkĬhanges the density of air for drag computations. Set how high AI bumps up ground walkers when checking steps Maximum frametime to still play background expressions.ĭisable npc background expressions when you can't see them.įrametime limit for min efficiency AIE_NORMAL (in sec's). If 2, it'll show non-solid entities that would do it if they were solid.ĭebug the attempted connection between two nodesĭrop an ai_hint at the player's current eye position. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. Show random expression decisions for NPCs. Usage: addcond ĭebug the NPC dynamic interaction system. Use abuse_report_queue to capture data for the report the reportĪdd a condition to the player by ID (list). Use abose_report_submit to activate UI to submit the reportĪctivate UI to submit queued report.

Internal cvar used to tell server when class menu is openĮrases current game stats and writes out a blank stats fileĬapture data for abuse report and queue for submission. Internal command to take a screenshot without renumbering or notifying Steam.
